![]() Ni no Kuni is a mix of turn-based elements and actions based combat. Then I replaced him with Greater Griffy and she started using him even before it was catched up in level with the others.ġ) Use L2 and R2 to navigate the battle menus.Īt the start you will likely use your D-pad to navigate those but the downside is that it will hinder your ability to move as your left thumb can't be on the control stick and D-pad at the same. Overall my point is: if you have trouble with the AI play around with the tactics and which familiars you are giving to whom as it can make a big difference in the effectiveness of the AI.įor example when I gave Yellow Buncher to Esther she almost never used him and stupidly attacked herself when her main familiar was on cooldown. However this will require more manual healing and magical familiars can do much more damage than physical ones in some cases so it might not be ideal dps wise. Another strategy to prevent them from using too much magic is to set everyone to "dont use any abilities" and choose familiars with strong attack and good defense as the first familiar for everyone on your party.The only downside is your companions will often run out of magic. They still attack and use magics so it is a nice compromise where they don't kill themselves by neglecting to heal while still being aggressive when appropriate. Personally I have set everyone to "keep us healthy" as they will generally heal themselves before getting killed and keep you topped up so you can focus on using your familiars (as opposed to switching to Oliver to heal).There is no way around it even with the tactics settings, however using them to your advantage will make life a little easier. It will keep the same sign forever even through metamorphosis.Īs you will quickly notice once you get new companions the AI in this game sucks. Once you tame a familiar you cannot change it's sign. If it's possible to be one, it can't be the other. In this case, if a familiar shows up as single planet, it can't show up as double planet. Some stronger familiars have a small chance to show up as either single or double planet. They can also have a double sign though it is rarer than the single sign. Most familiars can be either sun, moon, or star. The distribution of signs is somewhat random. Star: 5/10% bonus resist to water and confusion Moon: 5/10% bonus resist to storm and poison Sun: 5/10% bonus resist to fire and sleep You also get the following bonuses: (single/double) Double planet does 10% more to sun, moon and star. Planet is a bit different with single planet doing 50% more damage to double planet. It is also worth noting that familiars with a double sign have higher stats than those with a single sign. So if you have a double sign it is even more important to attack a neutral/strong sign. But so does also the damage penalty against the sign it is weak against. If a familiar has a double sign that damage boost goes up to 30%. Single star does 20% more damage to single/double sun and 20% less to single/double moon. ![]() Single moon does 20% more damage to single/double star and 20% less to single/double sun. Single sun does 20% more damage to single/double moon and 20% less to single/double star. Familiar signs give you a 20% damage boost to the sign it is strong against.
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